Objective 16
Pillars of OOP
Abstraction: This principle allows you to focus on what an object does instead of how it does it. You can create simple interfaces for your objects, hiding the complex reality behind simple method calls.
Encapsulation: It involves bundling the data and the methods that operate on the data within one unit, usually a class. This protects the object’s internal state from being altered by anything outside the object’s methods.
Inheritance: This allows you to create new classes that are based on existing classes. It’s a way to form new solutions while reusing and extending the functionality of existing code.
Polymorphism: It lets you treat objects of different classes that share a common interface interchangeably. This means you can design flexible systems that can work with any new classes that conform to the interface.



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